diff --git a/nodes.py b/nodes.py index 0083f6ef..b0b61d67 100644 --- a/nodes.py +++ b/nodes.py @@ -172,24 +172,28 @@ class VAEEncodeForInpaint: def encode(self, vae, pixels, mask): x = (pixels.shape[1] // 64) * 64 y = (pixels.shape[2] // 64) * 64 - mask = torch.nn.functional.interpolate(mask[None,None,], size=(pixels.shape[1], pixels.shape[2]), mode="bilinear")[0][0] + if len(mask.shape) < 3: + mask = mask.unsqueeze(0).unsqueeze(0) + elif len(mask.shape) < 4: + mask = mask.unsqueeze(1) + mask = torch.nn.functional.interpolate(mask, size=(pixels.shape[1], pixels.shape[2]), mode="bilinear") pixels = pixels.clone() if pixels.shape[1] != x or pixels.shape[2] != y: pixels = pixels[:,:x,:y,:] - mask = mask[:x,:y] + mask = mask[:,:x,:y,:] #grow mask by a few pixels to keep things seamless in latent space kernel_tensor = torch.ones((1, 1, 6, 6)) - mask_erosion = torch.clamp(torch.nn.functional.conv2d((mask.round())[None], kernel_tensor, padding=3), 0, 1) - m = (1.0 - mask.round()) + mask_erosion = torch.clamp(torch.nn.functional.conv2d(mask.round(), kernel_tensor, padding=3), 0, 1) + m = (1.0 - mask.round()).squeeze(1) for i in range(3): pixels[:,:,:,i] -= 0.5 pixels[:,:,:,i] *= m pixels[:,:,:,i] += 0.5 t = vae.encode(pixels) - return ({"samples":t, "noise_mask": (mask_erosion[0][:x,:y].round())}, ) + return ({"samples":t, "noise_mask": (mask_erosion[:,:x,:y,:].round())}, ) class CheckpointLoader: @classmethod