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Make "surface net" the default in the VoxelToMesh node.
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@ -431,7 +431,7 @@ class VoxelToMesh:
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@classmethod
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def INPUT_TYPES(s):
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return {"required": {"voxel": ("VOXEL", ),
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"algorithm": (["basic", "surface net"], ),
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"algorithm": (["surface net", "basic"], ),
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"threshold": ("FLOAT", {"default": 0.6, "min": -1.0, "max": 1.0, "step": 0.01}),
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}}
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RETURN_TYPES = ("MESH",)
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