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Merge branch 'mobile-support' of https://github.com/Zentropivity/ComfyUI
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commit
5c03b2f31e
@ -1,10 +1,11 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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<link rel="stylesheet" type="text/css" href="lib/litegraph.css" />
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<link rel="stylesheet" type="text/css" href="style.css" />
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<script type="text/javascript" src="lib/litegraph.core.js"></script>
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<script type="module">
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import { app } from "/scripts/app.js";
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await app.setup();
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@ -108,7 +108,7 @@
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node_box_coloured_when_on: false, // [true!] this make the nodes box (top left circle) coloured when triggered (execute/action), visual feedback
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node_box_coloured_by_mode: false, // [true!] nodebox based on node mode, visual feedback
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dialog_close_on_mouse_leave: true, // [false on mobile] better true if not touch device, TODO add an helper/listener to close if false
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dialog_close_on_mouse_leave: false, // [false on mobile] better true if not touch device, TODO add an helper/listener to close if false
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dialog_close_on_mouse_leave_delay: 500,
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shift_click_do_break_link_from: false, // [false!] prefer false if results too easy to break links - implement with ALT or TODO custom keys
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@ -138,7 +138,7 @@
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release_link_on_empty_shows_menu: false, //[true!] dragging a link to empty space will open a menu, add from list, search or defaults
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pointerevents_method: "mouse", // "mouse"|"pointer" use mouse for retrocompatibility issues? (none found @ now)
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pointerevents_method: "pointer", // "mouse"|"pointer" use mouse for retrocompatibility issues? (none found @ now)
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// TODO implement pointercancel, gotpointercapture, lostpointercapture, (pointerover, pointerout if necessary)
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/**
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@ -5801,7 +5801,7 @@ LGraphNode.prototype.executeAction = function(action)
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var skip_action = false;
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var now = LiteGraph.getTime();
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var is_primary = (e.isPrimary === undefined || !e.isPrimary);
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var is_double_click = (now - this.last_mouseclick < 300) && is_primary;
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var is_double_click = (now - this.last_mouseclick < 300);
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this.mouse[0] = e.clientX;
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this.mouse[1] = e.clientY;
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this.graph_mouse[0] = e.canvasX;
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